Read e-book online Invent To Learn: Making, Tinkering, and Engineering in the PDF

By Sylvia Libow Martinez, Gary S. Stager

There’s a technological and artistic revolution underway. remarkable new instruments, fabrics and talents flip us all into makers. utilizing know-how to make, fix or customise the issues we want brings engineering, layout and laptop technology to the hundreds. thankfully for educators, this maker circulation overlaps with the typical tendencies of kids and the facility of studying by way of doing. The lively learner is on the heart of the educational method, amplifying the simplest traditions of revolutionary schooling. This e-book is helping educators convey the intriguing possibilities of the maker circulation to each lecture room.

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Sample text

Design thinking” and “computational thinking” are hot topics in education today. While the objectives of students developing the thinking skills required by design or computation are laudable, teaching them outside of a meaningful context is likely to fall short of those goals. The best way to ensure the development of design thinking is for students to be engaged in authentic design activities. The surest path to computational thinking is a student engaged in computer programming. Taking the computer out of computational thinking or production out of design leaves the students with an impoverished view of 21 century skills.

3D printers and precision cutters are breaking the $1,000 barrier. These desktop machines allow a user to design an object on a computer with increasingly simple software and then print or cut the actual object. ” The Spring 2012 Bay Area Maker Faire, organized by Make magazine, attracted over 100,000 children and adults who came together for a weekend of tinkering, crafting, inventing, showing-off, learning, and making together. In addition to the fall New York City and spring San Mateo fairs, local communities around the world are encouraged to make their own MiniMaker Faires.

A tool. The computer allows the student to perform academic tasks easier or more efficiently. 3. A tutee. The student learns by programming (tutoring) the computer. Despite being published in 1980, Taylor’s classification of computer use in schools remains accurate today. The computer as tool and tutor remain dominant. To Papert, the strength of the computer lies in none of these categories. ” The act of messing about, which we might call tinkering, is where the learning happens. The computer provides a flexible material that the child can weave into their own ideas and master for their own purposes.

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