By Alice Bell, Astrid Ensslin, Hans Rustad
Written for and skim on a working laptop or computer monitor, electronic fiction pursues its verbal, discursive and conceptual complexity during the electronic medium. it truly is fiction whose constitution, shape and that means are dictated by means of the electronic context within which it truly is produced and calls for analytical techniques which are delicate to its prestige as a electronic artifact. Analyzing electronic Fiction offers a set of pioneering analyses in keeping with replicable methodological frameworks. Chapters comprise analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with ways taken from narratology, stylistics, semiotics and ludology. Essays suggest ways that electronic environments can extend, problem and try the bounds of literary theories that have, till lately, predominantly been according to types and analyses of print texts.
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Additional info for Analyzing Digital Fiction
Through visible or invisible avatars (third person or first person graphic or typographic representations on screen)” (158) (cf. Ensslin 2012). Readers are thus double-situated in both the actual and the fictional world. Yet while the reader of 10:01 is certainly represented visually onscreen and thus doubly situated, the reader-as-cursor does not have the same ontological status as the characters in the fictional world. Instead we might think of the cursor as intruding into a world that exists between the actual world and the fictional world of the characters.
Like readers of all fiction, she has access to information about the fictional world and its inhabitants. That this world seems to melt into hers at times brings them uncannily close. The analysis has also shown how possible worlds theory can be used in the analysis of metalepsis. In particular, the concepts of transworld identity, in which an entity moves from one world to another, and counterparthood, in which an entity exists in two different worlds at the same time, can be applied to both ascending and descending metalepses.
Ronen, R. (1994) Possible Worlds in Literary Theory. Cambridge: Cambridge University Press. Ryan, M. L. (1991) Possible Worlds, Artificial Intelligence and Narrative Theory. Bloomington, IN: Indiana University Press. Ryan, M. L. (1992) “Possible Worlds in Recent Literary Theory”. Style 26. 4: 528–553. Ryan, M. L. (1999) “Introduction”. In Cyberspace Textuality: Computer Technology and Literary Theory. M. L. ). Bloomington, IN: Indiana University Press, pp. 1–30. Ryan, M. L. (2001) Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.