Read e-book online Efficient Collision Detection for Animation and Robotics PDF

By Lin M.C.

We current effective algorithms for collision detection and call choice among geometric types, defined through linear or curved barriers, present process inflexible movement. the center of our collision detection set of rules is an easy and quickly incremental approach to compute the space among convex polyhedra. It makes use of convexity to set up a few neighborhood applicability standards for verifying the nearest positive aspects. A preprocessing process is used to subdivide each one feature's neighboring beneficial properties to a continuing dimension and hence warrantly anticipated consistent working time for every attempt. the predicted consistent time functionality is an characteristic from exploiting the geometric coherence and locality. allow n be the full variety of positive factors, the predicted run time is among o(#) and 0(n) looking on the form, if no detailed initialization is completed. this system can be utilized for dynamic collision detection, making plans in third-dimensional area, actual simulation, and different robotics difficulties. The set of versions we think about comprises polyhedra and gadgets with surfaces defined via rational spline patches or piecewise algebraic services. We use the predicted consistent time distance computation set of rules for collision detection among convex polyhedral items and expand it utilizing a hierarchical illustration to distance size among non-convex polytopes. subsequent, we use international algebraic equipment for fixing polynomial equations and the hierarchical description to plan effective algorithms for arbitrary curved gadgets. We additionally describe diversified techniques to lessen the frequency of collision detection from pairwise comparisons in an atmosphere with n relocating items. certainly one of them is to take advantage of a concern queue taken care of by means of a decrease sure on time to collision; the opposite makes use of an overlap try on bounding bins. eventually, we current an opportunistic international course planner set of rules which makes use of the incremental distance computation set of rules to track out a one-dimensional skeleton for the aim of robotic movement making plans. The functionality of the gap computation and collision detection algorithms attests their promise for real-time dynamic simulations in addition to purposes in a working laptop or computer generated digital surroundings.

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The method works by nding and maintaining a pair of closest features vertex, edge, or face on the two polyhedra as the they move. We take advantage of the fact that the closest features change only infrequently as the objects move along nely discretized paths. By preprocessing the polyhedra, we can verify that the closest features have not changed or performed an update to a neighboring feature in expected constant time. Our experiments show that, once initialized, the expected running time of our incremental algorithm is constant independent of the complexity of the polyhedra, provided the motion is not abruptly large.

EF  and the feature containing P are a pair of the closest features. Next, we need to check whether P lies above F to guarantee that P is not inside the polyhedron B . If P lies beneath F , it implies that there is at least one feature on polyhedron B closer to the feature containing P than F or that collision is possible. In such a case, the nearest points on F and the feature containing P may de ne a local minimum of distance, and stepping to a neighboring feature of F may increase the distance.

Next, the algorithm checks if VA lies within the Voronoi region of FB . 10 THEN, if so VA and FB will be returned as the next candidate pair. 11 ELSE, the algorithm nds the closest vertex or edge on FB to A , and proceeds as before. 12 VERTEX: if there is only a single vertex VB closest to the plane A containing FA, the algorithm checks if VB lies inside of FA's Voronoi region bounded by the constraint planes generated by the edges in FA's boundary and above FA. 50 13 THEN, if VB lies inside of FA's Voronoi region, then FA and VB will naturally be the next candidate pair.

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