Read e-book online New shops 7 - Made in Italy PDF

By San Pietro Silvio, Gallo Paola

Книга New retailers 7 - Made in Italy New retailers 7 - Made in Italy Книги Дизайн Автор: San Pietro Silvio, Gallo Paola Год издания: 2003 Формат: pdf Издат.:Edizioni L'Archivolto Страниц: 113 Язык: Английский0 (голосов: zero) Оценка:Это издание - является достойным продолжением международной серии, начатой в 1988, посвященной дизайну итальянских магазинов.Италия – страна, прославившаяся своими модельерами. Но мода не имеет смысла без торговли. Вэтой книгееще раз демонстрируется непрерывное развитие дизайна интерьера, особенности архитектуры, специфика расположения витрин и прилавков, а также системы освещения. Представлены яркие, авторские решения торгового пространства магазинов.

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Ambient light is the result of light bouncing off one surface and then another. Most light in a home that comes through the windows is ambient light, even when the sun is shining directly through the window. Because the nature of light is to bounce from one surface to another, shadows are not completely black. 29 are almost completely black, which gives them a very unnatural look. In real life, light bounces off everything, so almost all shadows have some light. 30 An ambient light is used to light the shadow areas.

Every polygon in the game has either a color or a texture applied to it. Sometimes these textures have more information than just a picture. They might have multiple layers containing information about transparency, bump, specularity, diffusion, and other attributes. So the game is tracking complex textures on 70,000 polygons 60 times every second. But it doesn’t end there either. Everything in the game has to react to light. Every polygon not only needs to have a texture, it has to have lighting.

25 shows a marble ball sitting on a wooden table; notice that the marble is reflective and the wood has a glossy finish. 26 adds transparency to the ball. Not only can surface attributes be added, but other effects can also change the very nature of an object. 27 shows what happens when an internal glow is added to an object with transparency, giving it the look of a light. Only recently has rendering power increased enough in game hardware that surface qualities are playing a role with objects and characters in games.

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